The Game Boy Advance™ is a handheld video game console developed and released by Nintendo as the successor to the Game Boy Color across 2001-2002. A total of 5 main series Pokémon games were released for this console, bringing us the third generation of Pokémon. Modifying these games is easy enough for most people, given the abundance of tools and tutorials.
Here is what you will need for the following tutorial. Visual Boy Advance (VBA) Firered/Leafgreen rom. Gimp or your prefered Graphic program. Ripping the sprite: Open up VBA, before we open up our pokemon rom change the Save type in OptionsEmualtorSave Type to Flash 128k then procced and open your pokemon rom.
- Create Mega Man Zero/ZX recolors and turn them into playable Action Replay codes.
- Nameless Sprite Editor. NSE (Nameless Sprite Editor) is a good tool for editing overworlds.
- Nameless Sprite Editor 2.X (used for editing of everything else) A blank Fire Red rom. This one is key:D. So in this tutorial, I'll show you how to edit Red's regular trainer sprite. Using the method I use, you can change other things later. STEP ONE: Open up Nameless Sprite Editor 2.X and load your rom.
Here is the list of the available tools for editing third generation Pokémon games.
Map Editing
Text Editing
Attack Editing
Item and Market Editing
Trainer Editing
Pokémon Editing
Sprite and Icon Editing
Script Editing
Miscellanous
Sprites are the graphics used by playable or interactive characters in your scenes. Add sprites to your game by including PNG files in your project's assets/sprites
folder.
Requirements
Sprite PNGs must only contain the following four colors:
Pokemon Gba Sprite Editor
Adobe Photoshop
Aseprite
The color #65ff00
is used to represent a transparent background in game and will be invisible in-game and in the World Editor.
Colors that are not one of the above hex codes will be matched to the nearest color. Unlike backgrounds, the color #306850
can not be used in sprites.
A sprite consists of one or more 16px
x 16px
frames laid out horizontally in file. A sprite with a single frame will be 16px
x 16px
while a sprite with three frames will be 48px
x 16px
.
Static sprites
For sprites that only need a single frame (e.g. static items such as signposts) create your PNG as a 16px
x 16px
image containing just the one frame required.
Animated sprites
If you want to have sprites that play short animations you can make a PNG with between 2 frames at 32px
x 16px
and 25 frames at 400px
x 16px
. Using these sprites on an actor will enable you to select which frame you want to display by default and will allow an animation to be played at a specified speed.
Actor
To make sprites that can face in four directions turning towards the player, create a 48px
x 16px
PNG containing the three frames forward facing, upwards facing and right facing. The left facing sprite is automatically generated by flipping the right facing sprite horizontally so does not need to be created.
Animated Actor
To make sprites that have animated movement, or that can be used as a player character, create a 96px
x 16px
PNG containing six frames, two forward facing, two upwards facing and two right facing animation frames.
Fire Emblem Gba Sprite Editor
As there are limits to how many sprites frames can be loaded into a single scene don't use animated sprites unless you know your NPCs will need animated movement.